Riddles and logic
Ciphers, anagrams and puzzles whose answer is a number.
A good game mixes tasks: one makes you think, another makes you laugh, another makes you work together. Here are ideas you can use in your checkpoints straight away.

Alternate quick and longer tasks. If one point takes several minutes of thinking, make the next a simple question or photo. That way teams do not pile up at one point.
Atklāj supports five answer types: multiple choice (with images too), text, number, photo and a simple check-in. Text answers can be checked automatically or by you.
Ciphers, anagrams and puzzles whose answer is a number.
Creative tasks where the team sends a photo for bonus points.
Questions that can only be answered on the spot.
The setup guide leads you through the process. You can return and improve the event information later.
For a one-hour game, 8–12 points is usually enough. Fewer and closer for children, more and further for adults.
Let points be visited in any order, or start each team at a different point. Results also show each team’s time.
Yes. The game can be in several languages, and translations can be prepared automatically.
Create an organiser profile and prepare your first game for free. For a bigger event, choose a plan right when you sign up. See prices
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